This is Hololens application to practice English skills with a virtual opponent. It is using speech recognition, emotions recognition and user behavior monitoring.
Designed and implemented own set of algorithms for understanding user behavior using gazing, spoken keywords and body movement
This is 2 applications for VR Cinema. 1st running on Samsung GearVR and serves as video player for 360 stereo videos. 2nd running on PC and serves as Administrator workplace. Allows to update videos on HMDs and start/stop user sessions.
Designed and implemented own file transfer system to allow updating large video files on Android devices from PC Admin application.
Augmented reality platform to create 3d memories and save them at real-world locations. The Map will show you where you saved your AR photo, text and 3D Emoji/Animoji and helps you to discover what other people did at your location. Navigate and walk to other AR photos, text and 3D Emoji/Animoji to relive the moment and interact with the post.
Responsible for AR and Map features architecture and implementation.
This is Hololens application to visualize IoT infrastructure of Smart office. Just imagine a large office with tons of smart sensors that collect data about the environment (temperature, co2, humidity, motion data etc.). This application allows seeing all this data Augmented above the real-world office.
Responsible for API, virtual office reconstruction from received data. Designed own technique to reconstruct office in AR (including walls, doors, windows and all smart sensors) to be able to augment the real world with this data.
Application to train English (Windows Mixed Reality) This is a migration of Hololens version to VR. Improved all existing features, added photo realistic indoor environments, motion capture animations for 3d characters, more practice options and networked classroom to train with a real teacher.
Was responsible for audio data workflow, 3d assets optimizations, lights set up for indoor environments, optimizations for PC and mobile platforms. Designed and implemented own algorithms to understand user behavior using gazing, keywords and movement.